Andrew 'Sharp' Shaporov


Born in 1983, Minsk, Belarus.

Education: Belarussian State University, Bachelor of Design, 2006; Master of Fine Arts, 2010.

Since early 90-s started to experiment with lo-fi 8-bit graphics, game design, and episodically participated in local demoscene movement. This, together with SCI-FI movies shaped my approach to visual expression. Another source of my inspiration is russian underground conceptualist and soc-art from 70-s 80-s.

My first art projects dated since 2002 and this was a series or performances, manifested criticism of belarussian state art institutions. After graduating the university in 2006 put my artist career on hold for a commercial designer job. The annexion of Crimea by Russia in 2014 triggered me back into active artist.

2019 - Co-founder of “Graphic House Minsk” art residency.

February 2020 - Co-founder and CTO of “Art Is” art fair in Minsk, Belarus.

In August 2020, fell under persecution by state authorities for active anti Lukashenko position and was forced to flee Belarus. Currently resides and work in Vilnius, Lithuania.


  • 2003 - Rain Dogs Project. Tribute to Tom Waits. Minsk, Belarus.
  • 2015 - “Osenni Salon - 2015”. Minsk, Belarus.
  • 2016 - “Osenni Salon - 2016”. Minsk, Belarus.
  • 2017 - “Osenni Salon - 2017”. Minsk, Belarus.
  • 2018 - “Art Minsk 2018”. Minsk, Belarus.
  • 2020 - “Art Minsk 2020”. Minsk, Belarus.
  • 2021 - “Project 27”. Vilnius, Lithuania.

Artist Statement

My interest in research is the cultural border between barbarian eastern-Slavic and modern European culture. My art is an expression of it through my own experience of migration from East to West. Being born behind the 1-st iron curtain, on soviet side, now I witness the erection of a new border, but from the opposite side. In my creations I explore political, anti-totalitarianism topics related to that, as well as social phenomenons of immigration, mental and real.

In terms of media I’m very keen on early SFX and CG aesthetics, as it enforces the my research topics with the state-of-art technology. I aim to varnish the border between computer graphics and real-life making techniques, digital printing on canvas, or plaster molds, indistinguishable from 3D CAD modeling, obsolete soviet computers to create glitch effects – that’s my methods in achieving the unity between formal and conceptual parts of my art.

Notable Artworks

External Links